Defeating Healers and Shields in Tower Rush
Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game’s combat system.
Many novice players make the fatal error of focusing all their defensive damage on the massive tank, ignoring the tiny support unit standing behind it.
The Golden Rule: Kill the Support First
The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.
Deploy your assassin directly behind the enemy push, ensuring it locks onto the healer before the tank can turn around to protect it.
- Separate and conquer.
- A Valkyrie is great, but a heavy spell is usually more reliable against a dedicated healer.
- Healing pushes are usually incredibly expensive (12+ elixir).
Dealing with Clone and Rage Synergy
A cloned healer essentially doubles the healing output, turning the surrounding army into a literal immortal wall of hitpoints.
Hover your spell the moment you suspect a Clone play, and drop it the millisecond the blue cloning animation begins on their side of the map.
| Healer Category | Mechanic | Best Counter Strategy |
|---|---|---|
| Aura Healer | Heals herself and surrounding units every time she successfully lands a melee attack | Use flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swings |
| The Shield Buff (e.g. In the event you loved this article along with you would want to get more information regarding tower rush kindly visit the web page. , Heal Spirit) | Jumps onto a group of units, providing a massive, instant burst of healing | Place a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely |
Patience and Precision
The visual clutter and constant healing numbers can cause panic, leading to terrible card placements and wasted spells.
Master the backline dive, and dominate the arena.

